PinnedGeoff EllenorBetter Reviews in Game DevI’ve been to a lot of feature review meetings. Here are some thoughts on what makes a review go well.Apr 18, 2022Apr 18, 2022
PinnedGeoff EllenorSupporting leaders that report to youI’ve been a director in video games for a few years now. I have had my share of “learning opportunities” along the way (this is code for: I…Apr 10, 2022Apr 10, 2022
Geoff EllenorStorytelling for Level DesignersTips to make sure your storytelling is successful, for AAA Level Designers.Mar 20, 2022Mar 20, 2022
Geoff EllenorPandemic Gamedev TipsI learned some stuff during lockdown about helping people keep working when life is weird.Feb 12, 2022Feb 12, 2022
Geoff EllenorCollaborating with People Is The JobLeads and Directors in big game studios are typically selected because they have great hard skills, but building agreement is the real…Jun 13, 2021Jun 13, 2021
Geoff EllenorSafe-feeling teams can be brave about riskImproving psychological safety on creative teamsApr 21, 2019Apr 21, 2019
Geoff EllenorShaping Your Personal Brand in #GameDevDiscover your Brand, and control who you are to your teamDec 2, 2018Dec 2, 2018