Better Reviews in Game Dev

I’ve been to a lot of review meetings. It’s a huge part of my job to play [game] and give notes, feedback, and help with tasking. Today, I’m going to write some quick guidelines on what makes a good review, the kind that leads to good follow up tasks and next steps.

Have an understood definition for “level of quality”

This means your team have done some work in advance of the meeting. Is this a feature moving from “prototype proof of concept” to “Quality1”, hoping to ship at “Quality3”? Your pipeline should define clear…

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Geoff Ellenor

Game Director, WB Games Montréal. Video game nerd. Designer. Tech head. Views expressed here are my own.